Mireth: Built on Details
- ops9748
- 3 days ago
- 1 min read
A warrior who doesn't need to raise her voice to make her presence known. With Mireth, we wanted to create a character that's calm, tactical, and shaped entirely by the wild she grew up in.
We built Mireth's backstory around the elemental whisperers, people who spend their lives listening to nature and learning its quiet rhythms. Every step of the technical process of taught us to be more intentional. Where would her armour scuff first? How would metal weather outdoors or which part would blunt with use? Each part serves a purpose.
Her horns mark her kinship with that world, carrying the forest itself in her bloodline. We stripped back every other detail, from her leather armor to her enchanted metal plating, until only what she needed to survive remained. The result is a character who feels
less like she's wearing a costume and more like she's lived every day in those woods.
The Process
Tertiary Detail
Wireframe

UV Unwrapping

Texturing
Rigging Process
The Team
• Senior 3D Character Artist Milad Bahari
The Tools
• 3D Modeling & Sculpting ZBrush, Maya | • Texturing & Materials Substance Painter | • Real-Time Engine Unreal Engine





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