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Built on Details
Mireth: Built on Details
| Originals | 3D Modelling
A warrior who doesn't need to raise her voice to make her presence known. With a character whose backstory belongs to the deep forest, her facial expression, her makeup, and her horns are all we wanted to focus on to build her identity.

| The Tools
• 3D Modeling & Sculpting ZBrush, Maya | • Texturing & Materials Substance Painter | • Real-Time Engine Unreal Engine
Portfolio
Anyone can tell you they deliver. We'd rather show you. Every project here represents a studio that trusted us with a deadline, a budget, and a piece of their game — and got it back better than they imagined.
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