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Built on Details

Mireth: Built on Details

| Originals | 3D Modelling

A warrior who doesn't need to raise her voice to make her presence known. With a character whose backstory belongs to the deep forest, her facial expression, her makeup, and her horns are all we wanted to focus on to build her identity.

| The Tools

• 3D Modeling & Sculpting ZBrush, Maya | • Texturing & Materials Substance Painter | • Real-Time Engine Unreal Engine

Portfolio

Anyone can tell you they deliver. We'd rather show you. Every project here represents a studio that trusted us with a deadline, a budget, and a piece of their game — and got it back better than they imagined.

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